Post-Release Clarity - Version 1.1
Hey everyone, I just updated the Core Rulebook PDF to version 1.1, which takes care of a great number of typos, strange wordings and errors that were present across the original release. Things should be error-free and consistent across the board, as some of these small mistakes created various little inconsistencies for the rules themselves.
The only two big things that seem to have left the press for 1.0 and have been changed in 1.1 are the Hit threshold (it should be a Hit on 6+, not on 7+, that was an old version and I switched the layers at some point) and a rework of the Wardweaver's Paths that was fully functional and written up in a file that somehow never made it to the final document. Warding should be far more consistent, solid, interesting and flexible with the revised Runes and Paths.
To come later on, following a suggestion from a friendly anon: Table of Contents and more PDF bookmarks, because I am struggling a little against Affinity Publisher's anchors and ToC tools.
Have fun!
Get The Vagrant Path
The Vagrant Path
Long journeys, high tech, brutal monsters, and folk magic.
Status | Released |
Category | Physical game |
Author | Law C. Esper |
Genre | Action, Adventure, Role Playing |
Tags | Fantasy, science-fantasy, Sci-fi, sci-fantasy, travel |
Languages | English |
More posts
- Table of Contents & Adjustments - Version 1.2Dec 31, 2023
- Play AidsJul 22, 2023
- Unseen and Unheard - Version 1.0Jul 19, 2023
- The Vagrant Path - Beta 0.1Dec 30, 2022
- Beta Development VI - Player ReadyMay 22, 2022
- Beta Development V + Alpha RollbackMar 09, 2022
- Beta Development IVDec 19, 2021
- Beta Development IIIOct 29, 2021
- Beta Development IIMay 23, 2021
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