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Devlog
Table of Contents & Adjustments - Version 1.2
December 31, 2023
by
Law C. Esper
2
Happy New Year, everyone! I'll keep this entry brief, because it's 3:30 am. Changelog Updated Play Aids Added Table of Contents and proper Bookmarks A lot of people have been asking for this one. It t...
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Post-Release Clarity - Version 1.1
September 15, 2023
by
Law C. Esper
1
Hey everyone, I just updated the Core Rulebook PDF to version 1.1, which takes care of a great number of typos, strange wordings and errors that were present across the original release. Things should...
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Play Aids
July 22, 2023
by
Law C. Esper
1
Just a little update to the files -- brought back the old Timekeeping Sheet and Blank Hex Map from the Alpha period of the game. To come soon: an update to the Journeying Sheet (which needs to be upda...
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Unseen and Unheard - Version 1.0
July 19, 2023
by
Law C. Esper
1
#release
After some consideration, I've decided to release the Version 1.0 of the game in its current state, removing all the placeholder art of the beta version. The reasoning is simple--there's actually very...
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The Vagrant Path - Beta 0.1
December 30, 2022
by
Law C. Esper
Beta Release Notes Beta! Finally! And it wouldn't be the same without a 2:30 am release. I've never cared about engagement and reach and I'm not gonna start now, hehe. This marks the point where the g...
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Beta Development VI - Player Ready
May 22, 2022
by
Law C. Esper
1
Beta Preview You can read the latest Beta Preview here. After a few months of barely being able to put work into this game, the revised Arktech chapter is finally done. The core themes and presentatio...
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Beta Development V + Alpha Rollback
March 09, 2022
by
Law C. Esper
1
Alpha Rollback Hey, everyone, I've decided to make a quick version rollback of the Alpha, from v0.096 to v0.094 . 94 was the last version that was feature-complete before all the dice changes that pav...
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Beta Development IV
December 19, 2021
by
Law C. Esper
1
#beta
Dev's Thoughts I just put up the latest Beta Preview on the other page. As always, feel free to drop any feedback through this form if you don't want to just shoot me a pm on discord. Before we start,...
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Beta Development III
October 29, 2021
by
Law C. Esper
2
It's been a while, hasn't it? I'll try to keep things short. Status Report The latest Beta Preview was uploaded (and then updated a few times) a couple of days ago. It's still missing a bunch of stuff...
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Beta Development II
May 23, 2021
by
Law C. Esper
#beta
Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing everything bit by bit and porting it to a...
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Beta Development + Dev's Thoughts
October 30, 2020
by
Law C. Esper
1
#beta
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update in sight for the foreseeable future, I'v...
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Final Alpha Update - The SKYSHIP OF THESEUS Update
May 15, 2020
by
Law C. Esper
#alpha
Foreword: A Chapter Closes It’s been a long while since I started. A lot of back and forth, designing in my free time, sharing with friends and interested internet users, and a LOT of playtesting ov...
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Dev's Thoughts - On The Near Future
May 05, 2020
by
Law C. Esper
#alpha
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game in the past few weeks, and I'm around t...
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Alpha v0.095 - THE DICE UPDATE
January 07, 2020
by
Law C. Esper
#alpha, #dice, #core mechanics
Foreword After a little over two years of development, I decided to change the resolution mechanic for the better, without touching up much of the rest of the game. There are a few things I can say ab...
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Alpha v0.094 - Print-Friendly Version! + Dev's Thoughts
October 29, 2019
by
Law C. Esper
#alpha
Dev's Thoughts You know, for such a minor change, this is actually quite significant to me. I drew a little cover for the game! It's not super good, but it's the first bit of original art I've made fo...
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Alpha v0.093 - Big QoL + New Guidelines™ and Stuff™
October 24, 2019
by
Law C. Esper
#alpha, #cleanup
Foreword This time around I'm actually awake to write down changes and a little foreword, so let's get started. Last patch was mostly me crunching for some minor changes after an important couple of p...
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Alpha v0.92 - Late Night Cleanup
October 18, 2019
by
Law C. Esper
#alpha
I should be sleeping, let's make this quick. Changelog Proofreading and general cleanup of some weird phrasing throughout the book. Changed the presentation behind Augment Slots to avoid introducing...
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Alpha v0.091 - Clans & Companies
September 08, 2019
by
Law C. Esper
#alpha, #cleanup
Changelog New Content Added three new sections: Companies & Clans, Tome of Beasts, and Play Aids. Companies & Clans sets a more in-depth set of small rules for creating developed Groups, establishing...
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Alpha v0.09 - THE JOURNEY UPDATE
August 15, 2019
by
Law C. Esper
#alpha, #journey
Foreword These new rules have been an absolute pain to work on, but they were worth it. I've finally established a dynamic for travel and exploration that I can get behind and build off of once I star...
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Alpha v0.089 - Cleanup & Injuries
July 28, 2019
by
Law C. Esper
#alpha
Foreword I've been working on the new journey rules for a long-ass time and it finally feels like it's all coming together. I was gonna delay this update until the full travel and exploration rules we...
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Patreon + Behind the Scenes
July 08, 2019
by
Law C. Esper
#dev's thoughts, #patreon
I resurrected my Patreon account in order to collect some small funds for dev fees and licenes. I'd really appreciate the support, if you're willing and capable. Benefits of joining the Patreon are: B...
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Alpha v0.088 - Adversaries, Advancement, and Dev's Thoughts
June 21, 2019
by
Law C. Esper
#alpha, #adversaries
Dev's Thoughts As it turns out, you can cram 6 months of notes and drafts within the span of three hours if you've got the right setup. Thank you RainyMood and Jon Everist, composer for the Shadowrun...
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Alpha v0.087 - THE SORCERY UPDATE
June 12, 2019
by
Law C. Esper
#alpha, #sorcery
Hotfix 13/06-19 Fixed a WIP table (IV-II: Damage) that I left unfinished. Reverted the v0.09 version numbering to v0.087 because the update wasn't as significant as I thought and it scrambled up my ow...
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Dev's Thoughts - Part IV
May 31, 2019
by
Law C. Esper
1
#dev's thoughts
It's been a while, hasn't it? I guess I should take the time to make a little update on the general state of affairs regarding the next update, and what's going on behind the curtains with the project...
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The Road to Beta - Dev's Thoughts
April 09, 2019
by
Law C. Esper
1
#beta, #dev's thoughts
Well, after some project reorganization and some late-night thinking, I've decided that the development process I originally had in mind is going to change quite a bit. That means that the road to bet...
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Development Discord!
March 22, 2019
by
Law C. Esper
I'm gonna be experimenting with making a small discord server to discuss the state of the game and its development. If you're interested, you can join! https://discord.gg/BmjRRGS...
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Alpha v0.086 - Cleanup, Languages, and Dev's Thoughts
March 21, 2019
by
Law C. Esper
1
Dev's Thoughts You know what I think? This whole thing is headed in the right direction and has the right content, but goddamn does it need a complete rewrite. So many of these sections are riddled wi...
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Alpha v0.085 - New Belongings and Healing
February 21, 2019
by
Law C. Esper
#alpha, #healing
I don't have much to say about this one. I kind of consider this to be the Part 2 to the changes introduced in the last build, that I eventually had to leave aside to advance because it had become too...
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Alpha v0.084 - THE ARMORY UPDATE
February 09, 2019
by
Law C. Esper
#alpha, #armory, #equipment, #combat
A lot has gone into this build. For the most part, the goal was to improve flexibility and clarity, and though many things I had planned were left aside for this (actually quite big) cleanup update, I...
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Alpha v0.083 + Dev's Thoughts
January 24, 2019
by
Law C. Esper
#alpha, #blog
Dev's Thoughts About the Update From time to time, the game needs a general cleanup regarding format and just generally rearranging certain pieces. Sometimes these pieces are old and busted, and requi...
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v0.082 (Alpha)
January 04, 2019
by
Law C. Esper
#alpha
Hey there! I was working on this update like a month ago and for some reason (that i'm sure made sense in the past) I decided not to release it. Maybe I was unhappy with something I had done, or maybe...
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v0.081 (Alpha)
November 30, 2018
by
Law C. Esper
#alpha
Commentary I'm starting to get closer and closer to a playtest! While making pregen characters and setting up playtesting scenarios using v0.08 I managed to find a handful of small issues and things t...
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THE TECH UPDATE - v0.08 (ALPHA)
November 04, 2018
by
Law C. Esper
#alpha, #tech
Took me a while to get this one out of the gate, and I figured it would take even longer to push if I kept it in the back. This updates improves the overall readability of the PDF by introducing a sub...
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